May the Worm King himself usurp you, piteous hounds of. I vigorously trained myself as a spellsword to purge the lich that had dominated the soul of my once-noble friend Erandur, but my pointless expulsion from your misguided coven barred me from the appropriate training the blame falls upon your brow for my errors in banishing the lich, the blame falls to you for its infestation of my mind. Though thy folly was perhaps only to follow protocol, may my fate haunt your dreams. The words you read now are those of a man sentenced to the icy grip of undeath, so doomed by your hand. Letter 2: Letter to the Guild of Mages Ī letter for the Once Great Mage's council Surely your noble countenance will not be furrowed to hear. Despite my studies, I failed the casting to banish the Lich befouling the spirit of my dear friend Erandur, and an evil took root within me. The dire task I undertook alone, when your hands denied me aid, ended in peril. Respected Archmages, if this letter makes it to your hands, it is either through my miraculous escape from Lost Boy Cavern, or the noble hands of an intrepid explorer, who did not share my gruesome fate. 2.3 Letter 3: Letter to the Guild of MagesĬontents Letter 1: Letter to the Guild of Mages.2.2 Letter 2: Letter to the Guild of Mages.2.1 Letter 1: Letter to the Guild of Mages.Taking the Dealer companion through the Star will also have him point out 2 mages running away from the final battle, giving a hint implying who the 2 are. The Star takes place before any of the challenges (there's absolutely no sand in the hourglass at all, where The Wolrd has a broken hourglass with sand overflowing onto the table). To add on to WesternSol's comment: I think this was confirmed by a dev over on the Hand of Fate Discord, but a user there managed to figure out that the challenges in HoF2 aren't told completely in order by how much sand was in the hourglass for each challenge. That means that the initial summoning must have happened the star. We know that whether the timeline is linear or not, you can take malaclypse with you to stop the mages, and once he's already been corrupted.
#HAND OF FATE 2 MAGES FULL#
The summoning we see in the star (I think), is when the rest of the mages are actually trying to summon the dealer's full power into the world, not knowing that a portion of the dealer is already in the world.
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![hand of fate 2 mages hand of fate 2 mages](https://vignette.wikia.nocookie.net/steamtradingcards/images/8/84/Hand_of_Fate_Artwork_4.jpg)
Although the tear was successfully closed, the corruption that came from it scared malaclypse and the others involved enough to get out of dodge (which is where we find him). Instead, they reconstituted him from the other plane without his full power (so he was once again conscious) and created a tear, from which the initial corruption came. I think that the party that malaclypse was with used one of these artifacts to attempt to summon the dealer, but were unsuccessful. A couple hundred years later, when kallas was tired from reshaping the world, and the mages were tired of being oppressed, the mages stole these artifacts from the palace treasury or wherever kallas had hid them. So basically, in hand of fate one, the player character (kallas) won the relics from the dealer that the dealer had been using to manipulate the deck of fate, and thus, the world, banishing him from this plane of existence.